Let DOTA and LOL become Olympic projects. Some people are doing this, but hopefully not

The history of the modern Olympic Games has been more than one hundred years. This century is also the century in which science and technology have progressed the fastest in human history. In contrast, every four-year Olympic Games is rather retro, and it is far from being changing.

Because every Olympic Games has new projects and old ones come out, so many countries and organizations think that putting their own projects into the Olympic Games, such as the 2008 Beijing Olympic Games, there will be high calls for martial arts in China. To become an Olympics project, however, it is not the host who decides what to enter the Olympic Games. This matter was passed by the Olympic Committee. Therefore, the scene of “Huashan Swordsmanship” did not appear in the 2008 Olympic Games.

In recent years, e-sports projects have developed faster and faster. After StarCraft 1, Warcraft 3 and CS, games such as DOTA, DOTA 2, and League of Legends have achieved a broader mass base, and they have also made a certain degree of popularity. This line of live broadcast, coupled with the recent sharp rise in the watchfulness of pioneering heat, a voice shouting: There are so many people playing eSports, the Olympic Games should also have e-sports projects, after all, eSports has been recognized as a sports event.

Someone is really doing this

On February 19th this year, the International e-Sports Federation (IeSF) submitted a request to the International Olympic Committee to apply for information required for the Olympics project. The request for April 8 was responded to. IeSF claims that it will submit all materials and documents required by the International Olympic Committee by August. The Olympic Committee will then conduct the selection in December this year.

After the IeSF submitted its application, many media have already made such a title: “The LOL will become the 2020 Tokyo Olympic Games competition”...

(Hero League Global Finals)

After a number of similar "or, will, possible, and hopeful" emerged, we may overestimate the enthusiasm of e-sports and underestimate the strictness of the Olympic Committee. At the end of last year's League of Legends S5 final, the highest number of people watching online was 14 million. The number of people who watched the game reached 36 million, which is a gratifying achievement. In the 2015 NBA Finals, the average number of American ABC TV viewers was 19 million. Therefore, it is correct to say that the League of Legends' annual contest is as good as the NBA. However, this is still much less than the number of viewers who counted in millions of units in these World Cup finals.

Whether a project can be an Olympic project or not has a strong mass base is one of the influencing factors, but the threshold of the Olympic Committee is not limited to these.

Even though IeSF has submitted the materials and documents to the Olympic Committee, IELF Secretary-General Alex Lim had previously sighed to the First Financial reporter that this application generally does not consider the success rate to exceed 50% or even lower.

Therefore, the idea that the so-called "LOL will become the 2020 Tokyo Olympic Games Competition Project" is currently not realistic.

(Watching Pioneer is licking the Olympics hot spot)

Ironclad Olympic Committee, flowing e-sports project

Ten years ago, Starbucks and CS were inside Internet cafes. DOTA 2 and League of Legends were in Internet cafes ten years later.

Ten years ago, many people played football and ten years later, football still played. Compared to the everlasting football, basketball, volleyball and other kinds of ball games, as well as most of the Olympic Games, e-sports is also a sports event, but when it comes to specific game projects, the life of each game The cycle is not long, and there is currently no sign of which e-sports project will last for centuries.

Now the League of Legends is Tencent’s cash cow, and it’s still the most popular game in the Internet cafes, but even if it became a Tokyo Olympics project as some media fantasies, Tencent and the developer’s fists are unlikely to guarantee that the game will be available in 2024. Today's attention and mass base.

Although we can find in the history of the record some of the ridiculous items of the modern Olympic Games, such as: live pigeon shooting, climbing rope, club waving and so on. But this is a long time ago story, these projects can not be used as reference for the Olympic Games to enter the Olympic Games.

Look around the current Olympic Games: boxing weightlifting these major items in the first modern Olympic Games, the history of the three major goals of the Olympic Games are at least half a century, China's best table tennis to become an Olympic Games project until 1984 However, as a sports event, it has been around for more than 100 years.

The new additions to this Olympic Games in Rio are golf and rugby sevens. Rugby and golf were first shown at the Olympic Games at the 2nd modern Olympic Games held in Paris in 1900. After golf, there was only one more appearance in the 1904 US St. Louis Olympics, while Rugby appeared again 3 times. The last appearance was at the 1924 Paris Olympics. To some extent, these two projects are a return.

From the increase and decrease of the Olympic Games, it can be seen that the Olympic Committee's screening of the project is still very conservative and retro. The vast majority of existing projects have a long history and a relatively complete rules for competition.

(Zhou is also an e-sports player)

In contrast, eSports has been listed as an official sports competition project by the General Administration of Sports in China for 13 years, and in this 13 years, the mainstream e-sports subdivisions have been replaced in batches. It can be said that the history of e-sports and the sub-project life cycle are very different from those of the mainstream Olympic Games. If the League of Legends is to become a stable Olympic Games competition, then the feeling of watching this game in 40 years may be like the feeling that Tetris became a Rio Olympic Games event.

In the same way, Wang Xinming, COO of the electric competition event platform to play plus events, believes:

Currently there are two main obstacles for eSports to enter the Olympics. One is that the life cycle of eSports games is not stable enough, and the second is the problem of the national team. At present, e-sports competitions are still personal organizations. Many clubs have other countries. Players.

The natural disadvantage of gaming, the prejudice of the Olympic Committee

The existence history and life cycle of eSports have been very different from the existing Olympic Games. However, e-sports have become a hindrance to the Olympic Games.

Apart from the fact that the life cycle of the eSports game itself is much shorter than that of the regular Olympic Games, the professional career of the eSports players is generally much shorter than that of the Olympic Games athletes. Counting this Olympic Games, Yi Jianlian, Chen Nan, Wu Minxia, ​​Lin Dan and other athletes Having participated in the four Olympic Games, the Georgian shooting player Sarukawadze is even the eighth time to participate in the Olympic Games. This time, she will participate in the competition with her son.

However, the career of e-sports players may not be so long, due to extreme dependence on the speed of response, but do not rely on experience, 20-year-old is about the average age of e-sports players, the golden career duration is also four In five years, there are few people who can also compete in the first-line stadiums at the age of 30. If the e-sports become an Olympic event, the four-year Olympic Games will only have one or two lifetime experiences for e-sports players.

(TI 5 site)

The slowness and stability of the Olympic Games met with the e-sports and changes, the contradiction came out. Because the Olympic Games project selection cycle is very long, compared to other projects, such as DOTA 2 and LOL international competitions are annual, and the version number is constantly changing. For example, two very different event rhythms mean that the Olympic Games and the DOTA 2 International Invitational (TI) will use different versions of the game. However, a generation of generations of God, the game version difference is too big for the players to choose, one side is Every year there are high-professional professional competitions, on the one hand is the Olympic Games of the four-year global attention.

Not only that, BOCOG has always required the event to have a unified official association. The Olympic Organizing Committee stipulates that the rules or detailed changes to the Olympics project need this official association to discuss and decide. However, the content of the rules of the e-sports game is entirely determined by the development company. For example, the aforementioned IeSF does not have the authority to modify the game content and game rules. However, e-sports game development companies will not make a game for four years because of the needs of the Olympic Games. After all, e-sports games are attractive because they often have new gameplay and new content.

Chess has a very long history. Like chess, it is popular in the world. Although it has repeatedly been recommended, it is still rejected by the Olympic Games. The same situation still exists on Go. This is because the Olympic Committee does not welcome " Pure-brain movement and mechanical-powered movement entered the Olympics. Therefore, although chess and racing cars have attracted much attention, there is almost no possibility of entering the Olympic Games. In simple terms, the Olympic Games still prefers projects that can be "strengthened."

Obviously, eSports does not belong to the kind favored by the Olympic Committee, and due to the need for sedentary, staring at the screen for a long time, holding the mouse handle in the same position for a long time, if not properly trained, it will also affect physical health.

(Hairstone legend does not require speed opponents)

Another argument is that e-sports are mostly combined movements of mental and physical reaction speeds, both mentally strategically and physically precise and extremely responsive. Some people think that eSports is also in line with the concept of “faster, higher and stronger” of the Olympic Games. After all, every e-sports player pursues the goal of “faster hand, higher ladder, and stronger operation”. Others think that electricity Competition is more of a mental activity, such as "The Hearthstone", which is less likely to be seen by the Olympic Committee.

It's okay to be on the Olympics, but it's okay to be on the Olympics.

It can be said that the opportunity for some sports events to enter the public's field of vision only appears at the Olympics, but not so for e-sports. Being able to become an Olympic event is the icing on the cake.

There have already been some games to test the water to add e-sports projects. For example, this year's Chengdu Games has e-sports competitions, but it can be considered that GLA is competing in a gold-plated league version of the e-sports. The competition is basically Tencent. The game, because the sponsorship fee of the event is Tencent game. Even so, the winners of this event will be formally put into the national athlete information database, which is also officially recognized.

As for e-sports entering the international competition, there is no precedent. When the 4th Asian Indoor and Martial Arts Games was held in 2013, China sent a 17-member eSports national team to compete in "League of Legends" and "StarCraft 2" and " FIFA and 3 sub-projects eventually achieved 2 silver and 1 copper.

However, the influence of these competitions is still much weaker than that of professional electric competitions, and more is to win a “prestige”. COO Wang Xinming also believes that if the e-sports "go into the Olympics" is successful, the impact may be reflected in the official recognition of the official, recognized by the public, and at the same time promote the development of the industry.

When the eSports national team was established to participate in the Asia Chamber in 2013, there was a lot of questions from the outside world. He Chao, the younger brother of Diving National Championship and diving world champion He Chong, said on his microblog:

E-sports is also considered sports? You can use the Olympic champion to play the game. Then we have worked so hard for those projects. It's so easy to play the game.

By this year, the voice of such doubts has been significantly reduced, and the acceptance of the general public has become higher and higher. An obvious example is that e-sports sponsors are companies directly related to e-sports such as Samsung, Logitech and Razer. Slowly began to join regular brands like Harbin Beer and Sprite.

(It is reported that the game player has a small annual income of tens of millions)

Judging from the current situation, the eSports ecosystem has been relatively complete. There are various events organized at the enterprise level, and the influential international competitions are comparable to the three major ones. E-sports clubs tend to be professional and attract various investments; There are even tens of millions in the transfer fee of the aces in the platform.

American football is also not an Olympic event, but it does not prevent the Super Bowl from becoming a Spring Festival Evening. Football, as an Olympic event, has the greatest influence. The highest level of competition is the World Cup and the Champions League.

If there is any benefit to the development of e-sports in the eSports Olympics, then it may be an opportunity to make e-sports more standardized and to establish an association with international influence.

Delietric Mirrors

Broadband dielectric mirrors operate at all angles of incidence from 0° to 45° for 280-400 nm, 400-750 nm, 750-1100 nm wavelength ranges.Dielectric coated mirrors offer near total reflection, minimizing losses in almost all optical systems. They operate over a spectral range of up to several hundred nanometers, at angles of incidence typically within 0° to 45°. Their coatings are very durable, making them easier to clean repeatedly and more resistant to laser damage.

Delietric Mirrors,1064Nm Hr Mirrors,Dielectric Coating Mirror,Laser 755Nm Deielectric Mirror

Zoolied Inc. , https://www.zoolied.com

This entry was posted in on