The benefits of VR technology in game production

From the earliest text MUD games to 2D games to 3D games, with the advancement of graphics and technology, the game's fidelity and substitution are getting stronger and stronger, but it is still not restricted by the technology and other aspects. Feeling out of the game. When game developers fell into thinking, the emergence of VR technology brought them the dawn. VR not only makes the game more realistic, but also allows players to immerse themselves. Despite many technical problems, virtual reality technology is still well applied in the highly competitive game market. Today, with the maturity of VR technology, what new breakthroughs and developments will VR games have? Today, ARinChina interviewed Mr. Li Yuyu, CEO of Beijing Dangdang Cat Technology Co., Ltd. Since its establishment in 2015, Dangdang Cat Technology has focused on the development and production of VR/AR games. The company's game products also have a good market performance.

ARC: Can you talk about why you chose to enter the VR game market? I heard that you often record some of your work experience, what is your biggest experience in the past four years of playing games?

Li Yuyu: I feel about some personal experiences. In 2008, I started to make social games at the university, and I earned 5K US dollars per month. After that, I have been doing various social games. After 2010, I started to participate in various page games, mobile game production, and the taste of commercial games is more intense. The problem brought by a large number of free games is the game development of the game. If you want to sell If you want to make money by copying, you must make a game with fun games. There is no picture, no planning, no programming, as long as the game is fun. The early VR was like this. Usually a fun idea can make the team happy for a while, and this will return to the essence of the game. Because of this, nowadays various indie games, niche games can survive among various big companies. Experience and summary have always changed with time and the environment, but the essence is actually very simple, the verbs in front of the game is also very simple, is to play.

ARC: When it comes to VR games, "The Puzzle Room" is one of your company's star products. How is this decryption game? What makes it the "HTC Vive official recommended puzzle game"?

Li Yuyu: There are only a few types of decryption games, and there are countless subdivisions. But VR should emphasize the logic of interaction. For the simplest example, holding a wrench through the table, is it possible? impossible. So inside VR, it must not be possible. Subdividing according to this principle, we will find countless problems, we basically solve them all, and these all use this game, and these, the exaggeration point is the prototype and future of interaction in the VR world.

The benefits of VR technology in game production

ARC: From the subject matter, FPS VR games should be regarded as the direction that jingle cats have always been concerned about. What are the company's FPS games, can you briefly introduce them?

Li Yuyu: FPS type games are really good game direction for VR. At present, I am seeing the development direction of the earliest single shooting - double network shooting - shooting with action feedback - more detailed and detachable weapons - Multi-player network-specific situational shooting, with the VR performance and hardware, it is inevitable that more and better quality FPS games will appear in the future, and here is the continuation of the traditional excellent IP of major manufacturers, unless there are more novel games. Mode, class like eating chicken, otherwise small and medium-sized teams want to make a difference here, it should be difficult.

ARC: For the player experience, the immersion and substitution of VR games is very important. What is your company doing in this regard?

Li Yuyu: From the initial cooperation with hardware manufacturers to customize content for hardware devices, and later hardware space positioning has gradually matured, content production has also undergone changes in various pattern types. What we see is that when immersion and substitution have been spatially positioned Technology and better rendering performance break through, no longer need content to make up for the shortcomings, content needs to start to optimize the constant frame rate of performance, and explore new VR type games.

The benefits of VR technology in game production

ARC: How do you view the current VR game market? In your opinion, how do VR games stand out in a highly homogenous market?

Li Yuyu: There is no homogenization problem in the game. For paying for games, the game is a consumable, that is, I will get through the game during this time and open another game next time. The problem of homogenization is that free games are available, and this is obvious.

There are many ways to differentiate homogenous free games, but there is only one way to pay for the game - word of mouth.

ARC: What new layouts or development directions will the company have in terms of games in the future?

Li Yuyu: Physical Internet and new interactive VR content. Will continue to explore new types of exclusive VR games, in addition to the continuous introduction of new VR games, the business direction is also making VR interactive animation.

Switching Diode

Shenzhen Kaixuanye Technology Co., Ltd. , https://www.iconlinekxys.com

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