Microsoft presents force feedback and texture simulation haptic feedback controller

The virtual reality heads produced by Oculus, HTC, Sony, etc. can bring a strong sense of vision and hearing, but there is still no good solution for tactile feedback. Microsoft Research is committed to changing this situation.

This week, Microsoft Research unveiled white papers for two prototype controllers that provide more realistic “haptic feedback” for virtual reality. Most current motion controllers use vibration to provide tactile information, and Microsoft can provide force feedback and texture perception. The following is a demonstration video of this technology.

Both tactile controllers require a cable connection. The first prototype controller is named NormalTouch and the front end has a small disc supported by three brackets that provide force feedback to the fingertip surface. For example, if you touch a virtual globe with your finger, the controller will let you figure out the shape of the earth. The second prototype controller is named TextureTouch. The front end has a prominent small cube, composed of a number of thin columns. It mainly provides texture simulation. When the finger touches the top of a virtual triangle, it can simulate the shape of the corners. Feel the sharpness of the corner, or when the finger passes a line on the virtual desktop, it can make you feel that the line is protruding from the desktop.

The two prototype controllers also have major problems, such as large size, need a lot of space to run, but they provide a direction for haptic feedback solutions, as to whether the solution can eventually become standard or unknown. number.

The system will be presented this week at the Symposium on User Interface Software and Technology (UIST) conference in Tokyo.

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