PSVR foreign media evaluation summary: forget the parameters! Let's talk about experience

As early as around 2014, Sony debuted their VR device, and the PlayStation VR device also bears the name Project Morpheus. People who had experienced devices at the time were all impressed by the appearance of the PSVR, but the experience was not good. Then Project Morpheus officially changed its name to PlayStation VR, or PSVR for short, after which Sony developed a position tracking controller PS Move for PSVR. When the Move controller came out, all the media people compared it to the HTC Vive. Of course, the result was naturally catastrophic. Everyone vowed to have accurate accuracy.

In the twinkling of an eye PSVR has officially shipped to players around the world yesterday. Of course, there are many foreign media who have got PlayStation VR for the first time. Here's a look at how major foreign media have evaluated this PSVR that has been brewing for two years.

★★★The Verge

The Verge Reporter Adi Robertson thinks the PSVR helmet is comfortable to wear and there are quite a few games to go with it. What's more important is that the PSVR device is cheap enough, and many homes have a PS4 game console, but the PSVR potential short board It is also very clear that it is not good enough in terms of parameters, but so far the PSVR experience is relatively smooth.

Although the PSVR requires nearly $500 for all parts (excluding the PS4 console), it is still cheaper than Vive ($799) and Rift ($599). Sony's single-eye resolution is 1080 × 960, which is lower than the resolution of Vive and Rift 1080 × 1020, which may be related to Sony's lack of implementation of parameters in the market. In theory, this is the biggest technical limitation of this equipment. The degree of granularity of the screen is more obvious than the two competitors, and the screen in the first party game will appear blurred, especially in the dark part.

However, resolution is not the only factor that affects device performance. Publicity, Sony always likes to use the screen refresh rate to avoid low-resolution issues. While experiencing the PSVR game, the picture is very smooth and the delay is not great - this is exactly the biggest problem of the Oculus Rift DK2. It is also more comfortable and brighter than Vive and Rift when used. In particular, the experience of cartoon-type games such as "work simulation" is very close to other high-end head performances.

★★★RoadToVR

RoadToVR reporter Ben Lang appreciates the ergonomic design of the PSVR. Compared to the other two high-end heads, PSVR does not have much advantages in terms of parameters, especially the weight of the whole machine, the PSVR weighs 610 grams, more than 200 grams more than the Oculus Rift, but wearing a face is not There will be a sense of oppression.

PSVR's ergonomic design feels a lot more advanced than Rift and Vive, and its design allows users to have a good comfort while having a large FOV. However, I still hope that the PSVR will have a built-in headphone, which will reduce the number of external cables - so users don't have to wear large headphones while wearing VR helmets.

★★★Wired

Wired Reporter Peter Rubin thinks that Sony's design is more different than other PC drivers. There is a big difference in design language. Both Vive and Rift use a relatively conservative black color, and PSVR's color matching is relatively free. In addition, he believes that the biggest advantage of PSVR is its ease of installation.

Another great competitive advantage of PSVR over the other two competitors is its installation. Your PSVR helmet is connected to the PS4 console via a lightweight (but not too small) processing unit. After connecting, upgrade your PS4 and insert your PlayStation Camera (this part is not included with the device. Additional purchases are required. If you want motion tracking, be sure to buy it). In this simple two-step process, everything is completed. The weird thing is that you still need to turn on the PSVR switch - PSVR is the only device in these devices that has a separate switch.

★★★CNET

CNET reporter Jeff Bakalar is also very satisfied with the comfort of the PSVR. He called the PSVR "the most comfortable VR helmet he has ever worn, even if it is not the lightest," and he especially likes the headband design of the PSVR to adjust the tightness. And can adjust the sliding lens. Although the helmet is comfortable to wear, he has great opinions on the PS Move controller.

Although PSVR also has a motion tracking controller, it is difficult to configure it with the desire to experience it. I think it still needs debugging. After the user turns back to 180°, it is difficult for the camera to continue tracking the Move controller because they do not see the light of the Move at all. I feel that the system seems to try to estimate its position after Move moves out of sight, but we are still not quite sure how this system will respond to this situation.

★★★Kotaku

Kotaku reporter Kirk Hamilton felt a little disappointed with Sony after experiencing PSVR for a week. Sony was supposed to come up with some "black technology" that people were astounded with in VR. Although it was done in some experiences, PSVR still lags behind, especially the PS Move controller.

In my opinion, the controller seems to have some problems. It always keeps shaking. In most PSVR games, you can see your controller down—whether you use the PS Move controller or the DualShock controller. In every game I played, my controller in the game was always shaking, even if I could stay absolutely still. In this case, the characters in the game will also shake.

summary

Overall, everyone is very satisfied with the PSVR's experience in wearing and installing. Considering Sony's advantage in the game, PSVR will guarantee a large amount of content when it is released. When it comes to content experience, various opinions are not the same, but for the experience of PS Move controller, everyone thinks that it is just "subject to pass" or even "failed."

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