League cloud moves soft 360 degree VR experience "Fantasy Promenade" softly released

With the development of VR panoramic technology, VR content is emerging in an endless stream. VR also truly satisfies us that we can enjoy various beauty and wonders without leaving home. As a unicorn of domestic virtual reality, the League of Nations has brought us a 360-degree VR experience version of “Fantasy Promenade”. This is a promenade of the fantasy world. It is like a stalactite-like substance. , beautiful in the light. If you want to watch this magical and magical promenade, you may wish to bring VR glasses and enjoy the fantastic world brought by this panoramic VR.

VR Live Chinese New Song Finals

Recently, the fiery reality show “Chinese New Song” of Mainland China launched the finals of the show at the Beijing Bird’s Nest. Apart from having good songs to admire in this finals, there are also many fans who are looking forward to it. It is VR live. In this final game, it was the micro whale VR that was responsible for this VR broadcast. This time, the micro whale VR provided a total of 4 groups of VR live broadcasts, which allowed the whale VR experiencer to watch the live panoramic image without advertising at all. Interference. Even the four instructors' makeup and photographing, taking short breaks, drinking some water, playing under mobile phones, and other intangible pictures of countless traditional shows will inevitably be presented to the whale VR experience people.

The VR live broadcast also has the advantage that watching the live broadcast easily at home not only has the immersive experience, but also avoids the embarrassing situation of the new singer's stormy days. It enjoys music and saves it. Traveling along the road is a double benefit. In this VR live broadcast, users can switch between different perspectives: tutor's perspective, player's perspective, audience's perspective, and even God's perspective at the top of the stage. All of these perspectives need only to move fingers and shake the mobile phone.

However, judging from this VR live broadcast experience, the current smart phones do not provide a perfect VR experience. On the hardware level or the interactive level, the current smart phone's adaptability to VR is not mature enough. There are still a lot of viewers who say that there is still a vertigo problem with VR live viewing with APP. Especially after watching it for a long time, this problem will become more serious. There is also the use of smart phones to watch VR, then it will also need to interfere with messaging, telephone and other communication services, affecting a certain viewing effect. Therefore, many experts believe that compared with smart phones, VR all-in-one machines will have higher adaptability, which is more suitable for users who write audiovisual experiences.

VR live pain point attack

In fact, whether it is VR social networking or VR games, according to the current point of view, currently launched VR devices will all be in a closed immersive environment for a long time. When we want to show VR content to VR device experience users, the experience will always be in The state of isolation, this time only through the live broadcast, can show more information. Moreover, the tightness of the VR device also makes the user's attention more focused and the push effect of the live marketing content is better. It is precisely because of these reasons that led to the current VR live broadcast concept.

However, for the moment, VR live broadcast, like all VR industries, is still in its infancy. It also faces the pain points of immaturity, poor experience, imperfect hardware equipment, and expensive output costs. Especially for the cost issue, the cost of VR live broadcast is much higher than the ordinary live broadcast cost, so the cost issue is now also known as the biggest stumbling block for VR live broadcasting. Someone once counted an account, shot up to 10 minutes of VR content, post-production and then transmitted to the cloud, live broadcast costs around 10,000 yuan. Such costs will obviously make many SMEs shut out immersive VR live.

Although the cost of VR live broadcasting has restricted the current popularity, it has attracted many VR broadcasters because of the fiery concept of VR. A few days ago, U.S. game giant Twitch announced the launch of the VR live broadcast platform. Domestic live pepper, live broadcast, and Dragon Ball have also followed suit. VR live streaming is no longer just a concept, and more and more platforms are paying for it. However, as mentioned above, if you want to make VR live on the rise, if you do not solve the problems of the popularity of VR devices, the maturity of VR technology, and the perfection of equipment, the popularity of VR live broadcasting will still be far behind.

Virtual Reality "Unicorn" takes the lead

However, when it comes to watching movies at home, it is not just VR live broadcasting that can meet our high degree of simulation and high-influence requirements. Today, 6D holographic high-end home entertainment systems are comparable to VR live broadcasts. The effect is even worse. The 6D holographic high-end home entertainment system is one of the platforms for the application of 6D holographic light field technology recently launched by China Unicom, a virtual reality "unicorn". NetCloud is a large and professional VR platform company in China. It is dedicated to independent research and development of VR, AR and holographic technologies. The 6D holographic optical field technology introduced by the alliance cloud moving soft is to combine AR, holographic technology and 6D light field to develop a new black technology. It has a high in-band feeling and a high degree of simulation, and is not limited to time and space. Not only that, but it is a fully naked eye technology, and it will be more comfortable and enjoyable to use. The just-mentioned 6D holographic high-end home system will also change the entertainment mode of hundreds of millions of families. Any television content will be displayed in the form of a home light field, with clearer, more realistic simulations and comfortable viewing. At present, the League of Nations will use the 6D holographic optical field technology in theaters, theaters, commercial publishing systems, and advertising display systems. In the future, it will further expand its market share and allow the world to cheer on the technology of the cloud. .

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