Want to use PS VR to watch small movies first experience PS VR

You are good to see officials, thank you for your support, Guo old corpse and you meet again. If the GoPro that we talked about last time is not so popular, today I will bring you the hottest stuff for everyone. This is the Sony PS VR that is on hand. VR is also virtual reality. Today we focus on the Sony PS VR. On October 13th, Sony officially started selling PS VR. Like many foreign electronic products, PS VR also experienced, the United States released, China released and so on. When the whole market was fully heated, when your appetite was When it was high enough, it was late.

When you get the PS VR, you may be as exasperated as the old corpse of Guo, but when you open the box you will find that there is no PS4, only the PS VR processor unit, PS VR helmet, the new modified camera and line , Lines, Lines, and Lines. There are really a lot of lines in PS VR's accessories, and PS VR set does not include PS4 console, just like you did not include TV when you bought PS4. However, it is not known whether Sony will launch the PS4 and PS VR bundles in the future.

The first thing to do after you get PS VR is to upgrade your PS4 and upgrade to the latest 4.01 firmware. If you upgrade in advance, you can get more peace of mind when you get the machine, and plug it in directly.

Installation: complex lines

As I said before, when you open the package, you can see that the line is the line in the PS VR. This corresponds to the machine and we found that the PS4 is almost completely filled. I never thought that my PS4 will be filled one day.

(Photos from the Internet)

First of all, behind the PS4 in addition to the power cord and the standard network cable interface, the two interfaces provide the data cable to the camera; all the way to the HDMI processor unit; and one of the PS4 front USB interface also bears the responsibility of the link processor unit.

Secondly, the processor unit returns to the TV all the way to the HDMI in addition to the power line and connecting the HDMI from the PS4; the data interface behind connects the PS4 USB data transmission. The front helmet interface is also responsible for connecting the helmet. The above is the Sony PS VR system composed of these seven lines. Is it a breakdown?

And mainly these lines are inserted before and after, made the wire in front of the TV cabinet is very messy, especially ugly, it is difficult to take care of the line, hidden. Fortunately, the back line, PS4 front of the front of the USB processor unit and the helmet link line simply can not hide. This is to break the virgin seat, or to let it go like Guo’s old corpse.

Wear experience: comfortable to wear

In fact, as early as before the release of China Guo old corpse in Sony Playstation's public relations company office experience it. In general, ergonomics is OK. The user can adjust the size and position of the helmet by holding down the button on the back of the head and then fasten it with the pulsator. The mask part is adjusted by holding down the round button in the lower right corner. It is worth mentioning that the PS VR does not specifically adjust the diopter pulsator but lets the eyed party see the screen by pulling the front mask to adjust the distance between the screen and the eyes. This method is fine for normal people, but it is not easy to adjust for the spectacles. If there is a pulsator with adjustable diopter on the side, I think it will be a bigger gospel for the spectacles party.

By the way, you have to ask me if the glasses can be brought into the mask. My answer is yes. Just stretching the mask is a first-class bayonet so it's not very easy to do exactly.

There are several issues that people are concerned about:

1. The rubber on the mask that is close to the face is a rubber that has a certain degree of toughness but is very delicate and soft. It feels very gentle, soft, and free from discomfort.

2. Will it be stuffy with a helmet? My answer is yes, but it is not serious. Xiao Bian felt bored but not sweating in the indoor wear in October. In the air-conditioned room during the trial in July, it was the same as washing his face. At that time, there was a small partner jokingly saying that it was not surprising that each machine had a hand-pulled paper.

3, will not leak light, I think this problem is an individual difference. Anyway, when I was experiencing it, when my headband and mask were all in place, there were two white spots on either side of my nose. It may be that my nose is really not high. If I want to skip light, I need to move the helmet down, but I cannot see the reason for this refraction.

4, the headband will not card headaches. As long as you adjust the position so that you don't have the head of the wave lock, then it's okay. There is no discomfort, and the lock is too dead to definitely hurt.

Trial experience: Dizziness varies from person to person, though halo but not terrible. As far as everyone's most concerned about the issue of VR dizziness is not faint, this is actually the most difficult to use language to express the problem. Because this is the subjective feedback of your body's video signal. It's as if my wife would dizzy when watching regular TV shows with frequent shakes, and I'm fine.

In short, the proper position of the helmet band, normal refraction of the eyes, and relatively clear visual effects can reduce vertigo. In addition, the screen is delayed, and the phenomenon of tailing increases the vertigo of the user. PS VR, I think, has no problem with the processing speed of the screen.

Speaking of the picture effect, then let's take a look at the resolution. The PS VR's single-eye resolution is only 960*1080. This is at a disadvantage both with the Oculus Rift and the HTC vive, and even under some shady states it can't be seen. Exquisite background color, but this actually has little effect except that the picture quality is very general. In addition, due to the high quality of the Oculus Rift and HTC vive, they need a host with a high hardware configuration to carry, and the PS VR only requires a PS4, so the PS VR has also been rated as the most cherished VR equipment.

Trial experience: Hardware is not a must

Why PS VR hardware quality is not as good as other homes but still favored? The answer is content.

Sony's PlayStation brand can only be traced back to 1994, and Sony, who entered the game industry too early, is too aware of the gameplay of the industry. Sony, who has experienced ups and downs, fully understands that hardware is only a carrier, and the key is content. After more than two decades of Sony's continued efforts in games, film and television, copyright, etc., it is the focus of the future of the game industry, which is far beyond HTC or Oculus. The game is a continuous investment, focusing on online and offline channels, focusing on planning and playability, focusing on copyright and studio sharing; instead of just making a few devices to make a few games. So that's why I say that Sony and the other two are not a game.

The most wanted to say is content. In particular, the content of the licensed version is really poor, and there are several contents in the limited content resources that are too rough, and even the most basic novice guidelines are not available. Some people don't know what to let them go in. Some screens are often shaken, and some do not even know how to enter. When I think of those little studios who think that they don’t want to pay, they just want to get a little money out of PS VR.

Secondly, the core of PS VR is actually the user group for Sony Playstation. This requires you to understand Sony's gameplay, agree with its concept, and even have a favorite exclusive game. For new players, it takes time to adapt. In addition, if you are not sure whether you will be dizzy, it is best to think ahead and try it out. Sony image store, flagship store, local computer city and game console are all optional places.

(Photos from the Internet)

Third, many small partners are looking forward to the contents of VR pornography, not to mention whether the source of the content is easy to go back. The problem that PS VR can't go around is resolution. The current 1080P has become a standard, 4K and Blu-ray is also not surprising, but the monocular 960 * 1080 resolution seems a little unsatisfactory. Of course, it doesn't matter if you are not someone who is asking for too much quality.

(Photos from the Internet)

Finally, VR is indeed a new thing, and it can really give people different enjoyment, but what about the future of VR? In the end it is impossible to open a new chapter in mankind. It is really hard to tell, after all, he is not just needed. So just take it as a toy right now. The old corpse of Guo wants to tell everyone that you shouldn't get too deep and take off your helmet to experience the affection, friendship, and love of your side.

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