Oculus releases version 1.11 updates for Rift and Touch!

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Oculus releases version 1.11 updates for Rift and Touch! From Baidu VR

Oculus has released a version 1.11 update of the Rift VR head-up and Touch motion controller, which brings multiple sensor setups and Guardian repairs to the system's "experimental 360-degree" room-scale support.

Oculus launched their Touch motion controller in December last year. Although this device has been widely praised, VR enthusiasts still hope to further improve the experience because there are users when using 3 or more sensor settings. Reflecting the "front" setting of the camera can cause problems.

Rift and Touch users have been waiting for system updates over the past few weeks to improve their room-scale VR experience. The latest version 1.11 of the Rift update will bring optimized calibration for those "experimental 360-degree" room-scale experiences (using three or more sensors) to address "signal loss in jitter, hand position, or hand orientation."

Oculus's Constellation tracking system uses a USB-attached sensor (camera) to detect the IR LED array on the tracking device to provide position tracking in the VR. To achieve a room-scale experience seems to put a lot of pressure on the system (in the beginning it was mainly for seated, desktop-based experiences). The implementation of Consellation's location tracking has been criticized because it is not as effective as the SteamVR's Lighthouse tracking system, which is based on the room scale.

However, Oculus seems to be trying to resolve this imbalance. Nulus Mitchell, vice president of product for Oculus, published a tweet yesterday saying that their development team is focusing on how to ensure that multiple sensor settings work well.

The following are the highlights of the update of Rift 1.11, which was organized by the Internet.

1. Function

You can skip updating firmware on the controller when repeating Oculus settings.

Improve the visibility of the Guardian boundary with better hand animations.

Improves the positioning of Oculus sensors during installation.

2. Bug repair

Optimized experimental room scale and experimental 360 degree support.

Fixed calibration issues with multiple sensor configurations and Guardian settings.

Fixed a problem where the Touch controller could cause tracking jitter or loss of hand position and hand direction signals.

Fixed issues with sensors tracking Touch controllers.

Fixed the issue of height stability with ground in VR.

Fixed stability issues with the Guardian boundary when the Rift was not used.

Fixed Touch controller does not detect Guardian tracking issues.

Fixed Guardian boundary trigger too fast reliability issues.

Fixed VR screen visibility issue and adjusted Rift head position.

Fix Oculus Store and Oculus Library search problems in Oculus software.

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